Fitness Friday: Wii Fit Review

So, I mentioned that we got a Wii and Wii Fit for Christmas. And we are LOVING it! The kids are actually using the Wii Fit more than the other games. I think because you can actually compete against the rest of your family in balance, strength, yoga, and aerobics. It's VERY fun -- and we can see whose strengths lie where. Mine is in yoga because I have good balance, but oddly enough, I do horribly on the balance games. Mainly because all of the balance games require you not only to have balance, but to respond and have reasonable reflexes, which I do not.

Okay, so you're wondering if you should sink the bucks into the Wii and/or the Wii Fit to aid you in your own workouts. Should you? Good question. Like everything else, it depends. Overall, though, I would give it a resounding YES! You need a Wii Fit!

The Wii Fit first gives you an 'age test': by measuring your center of balance (while standing on two feet), your BMI (based on height and weight), and then will give you 2 other balance tests (can vary). My age has ranged from 48-21! I have realized that the age has less to do with BMI (sadly, since it's been the holidays, mine continues to increase) and more with balance. Again, I'm pretty good at balance, but with my ankle still recovering, I've had a little trouble with it. But it's just an arbitrary age that is going to fluctuate depending on the day.

Then you can do 'training'. The training has 4 components:


strength training

balance games


You get about 5 activities in each component to begin. The more you play/ exercise, the more activities you unlock and open. Balance games and aerobics are fun enough to keep my kids working on them. Yoga and strength training look suspiciously like exercise, so they are avoided by the younger crowd around here.

The balance games are FUN -- everyone in the family enjoys them. Troy and I are having a slalom skiing competition. I got pretty good beginner's luck and cannot top my own score now! Bummer! That is also where you see the kid trying to head the soccer ball on the commercial. I am HORRIBLE at that. They kick soccer balls at you that you are supposed to hit back, which I can almost do with about 50% accuracy, but THEN they start kicking shoes and huge panda heads (which look like soccer balls!) and if you get hit with those, you lose points. I'm just so bad at it.

The aerobic component is what, to me, is the most lacking. It is fun, and it will get you moving and keep you warm, but it isn't enough for an actual aerobic workout. But it is SOMETHING, and remember? "Anything is better than nothing."

I think the Wii Fit will be a great addition to my fitness routine. I don't see it REPLACING anything I'm already doing -- it just isn't enough. But it will be a great supplement to what I'm doing, and a great way to stay up on my yoga and strength on days when the gym may not have a class that I can get to.

Besides an unimpressive aerobic component, the biggest drawback to the Wii Fit is not being great for beginning exercisers. The strength training and yoga give detailed instructions, but they leave out tiny tricks that I know from doing such for years that could help someone be successful. I just don't know if a brand new beginner would be able to be successful enough and make appropriate modifications as necessary to continue to exercise. I do think there is enough that a beginning exerciser COULD do to get active and have fun, though.

I think the Wii Fit is a wonderful tool to measure PARTS of your fitness, and a wonderful addition to an exercise program. I also think it would be a fun way for someone who hates exercise to get started, but I don't think it should be the entirity of your fitness plan for more than a few weeks.

If you would like a little more info, this is a little more detailed.

Have fun and be fit!

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